AI Insights · Timothy · October 2022
Top 5 Motorcycle Games in Spain for Q3 2022
Discover the performance trends of the top 5 motorcycle games in Spain during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the performance of the top 5 motorcycle games in Spain showcased interesting trends across downloads, revenue, and active users. Here’s a closer look at how each game performed during this period, according to Sensor Tower data.
Motorcycle Real Simulator by Cerebellium Apps saw a fluctuating pattern in weekly downloads, peaking at nearly 9.7K in mid-September. Revenue was modest, with the highest weekly earnings reaching around $59 in the final week of September. Active users steadily increased, peaking at approximately 8K in mid-September before stabilizing.
Bike Race:Motorcycle Games from Wildlife Studios maintained a consistent download rate, with numbers ranging between 5.1K and 6.7K throughout the quarter. Weekly revenue showed a peak of about $594 at the end of August. The game also had a robust active user base, peaking at roughly 72.8K towards the end of August.
Deliver It 3D by VOODOO experienced a decline in weekly downloads, dropping from a high of 11.8K at the start of the quarter to just over 1.2K by the end of September. Revenue was minimal, with occasional peaks, the highest being $18 in the last week of September. Active users followed a downward trend, starting from around 52.9K in late June and ending at approximately 31.5K in late September.
Dirt Bike Unchained: MX Racing from Red Bull saw a significant spike in weekly downloads, reaching an impressive 18.8K in the final week of September. Revenue remained relatively stable, with the highest weekly earnings being around $53 at the beginning of August. Active users also surged, peaking at approximately 17.4K in the last week of September.
Finally, Light Bike Flying Stunts by Quiet Games showed varying download numbers, peaking at around 3.3K at the start of August. Active users saw a similar trend, peaking at roughly 1.8K at the same time. However, the game did not generate any revenue throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.